

ARMA 3 ZEUS MOD NUCLEAR BOMB CODE
Name of that parameter should match terrain class name from CfgWorlds.īelow is example code adding Livonian units to Chernarus:Ĭlass CivilianPresence_Presets To do so, a new array has to be added to UnitTypes.
ARMA 3 ZEUS MOD NUCLEAR BOMB MODS
Module can be expanded via mods which can add different unit types or define their default type ofĬommunity made maps can define what kind of units are spawned by Civilian Presence Module by default. When last civilian gets removed, the whole CP for the area gets deactivated.

If you want to turn ON & OFF the system in the area, synchronize the module with a trigger (ideally with Repeatable flag checked).Resize the module to cover the whole area you want to populate / handle by the CP system.Place one Civilian Presence module per area.It is also possible to override that automatic selection and pick unit types manually. By default, module will try to automatically pick terrain appropriate civilians. Unit Types This parameter controls what kind of units are created on map. The overlay contains information about each unit position, destination and threat level (how afraid unit currently is) and each waypoint placement and it is capacity. If this option is ON, you will see overlay debug indicators on CP units and waypoints / cover points while running the scenario.

If you experience such issues, turn this option OFF. Agents are less performance demanding, but not all of the unit related script commands works with them. Use Agents Controls if agents (units with limited simulation) should be used instead of standard units. Try what works best for your scenario and use case. Because panic state animations do not always working well, this is an optional setting. Use Panic Action Allows for use of panic action on the handled civilian units. If there are more units, the extra units get continuously despawned until the unit count reaches the value and vice versa. ] remoteExec Civilian Count Defines how many civilian units should be created and handled by the CP in the area. Example: Apply random loadouts from the CUP Units mod to civilians: This is the core module that provides global definition of system behavior in a given area.Įach of the module settings has its own brief in-game description in the tooltip.Ĭode On Unit Created / Deleted These two attributes allow for the definition of custom code that gets called when unit is spawned / despawned by the CP system. The CP system consists of tree types of modules, described in the following sections.

It was designed and scripted with performance in mind, and because of that, the behavior of civilian units created by CP is simple: Its goal is it to enrich combat experience in urban areas without hindering overall game performance. 1.78 Civilian Presence (CP) is a supplementary system introduced with the Arma 3 Tac-Ops Mission Pack.
